Sunday, April 12, 2009

Federico Perenti

Federico Perenti is the principal of the school.

Federico, 42 at the time of the story, is a soft spoken, quiet character with an icy gaze, prone to explosions of crude violence. Under his shell, he's anxiously trying to find his place in the complex world of the Satin Circle. He arrives at the school under an unwelcome assigment that will keep him away from the only person he treasure, his second wife, and he's going to make everyone pay for that. Especially those not responsible for this situation.

The path that took Federico to Sandon is long and windy. He has survived a tragedy in his family, many different jobs, and a first marriage ended in the burning of his home. He studied math and worked as a teacher in several institutions, where he prowled on all the women he could reach. Only the Satin Circle was able to keep him away from trouble, exploiting his peculiar skills in the process.

He's a man of all trades, learned in math and engineering, able to organize, to use several weapons and apply a few fighting styles; good at many things but excellent in none.

Federico is currently : in Second Life.

Thursday, April 2, 2009

The Satin Circle

The Satin Circle from Sandon 2 is the same one that appears in the Celluloid Souls story. It is a secret, international criminal organization. Initially the Satin was specializing in the trade of female flesh, especially on providing specially trained upper class girls to wealthy perverts. Sexually exploiting, degrading, and using women was the Circle speciality; Sandon was one of its main recruiting and training points.

Later on, the Circle became bolder, extending a thread of blackmail and domination, and enlarging its activities to include drugs and weapon trading.

The Circle expanded with exponential speed thanks to its unique method of recruiting and internal power structure. Members can be co-opted in through a secret voting procedure; power relationships are maintained through a network, with strange effects as non-transitive power situations. Members know only their immediate neighbors and are forbidden to seek contact unconnected members; they have life-or-death powers on subordinates (a vote on three members is required to issue assassination instructions) - a power rarely used, since accepted members know their place well, and unjustified elimination of Circle members brings a quick reward. Even the name itself is unknown outside its members, although many others, who may know a bit of its secrets, refer to it as the Organization, or the Circle.


OOC notes
:
The Circle will be played as an ultimate power structure. Essentially, sub/victims should be out of it. Non-members that plan a confrontation with the circle are invited to check their story beforehand (or to accept a quick, although possibly fun, character termination). Circle members should collaborate with each other; the power relation is to be played lightly (in fact given the circle structure one's subordinate could very well become one's supervisor in the next scene, especially if this contributes to the narration).

Sandon 2: the staff

One of the activities of the Satin Circle, the Sandon Boarding School provides excellent teaching. The first selection criterion for staff and teachers is that of absolute teaching excellence. The second criterion is that teachers and staff are either Circle members or people with a secret in their past. Many of the second group have in common their employment termination - without publicly known cause - from some prestigious teaching institution.

Saturday, March 28, 2009

Sandon 2.0 - Play: at least once per week.

We request at least one play per week, even if short. Experience shows that less than this is frustrating for all players.

There are many ways to arrange a play - call people on the list, make an appointment, show up on meeting days.

Character inactivity for more than 1 week, when not previously arranged, will normally cause immediate character termination (narratively, this will simply mean the character has completed training and has been shipped away, or has tried to escape getting killed in the trial, or any other exit option as specified in the character description).

We know this a stringent request but there is no other way to ensure a shared narration without immersive play. The rule does not apply to arranged periods of leave.

Sandon 2.0 - FAQ


  • * Is the diary an imaginary one? Can i don't write for 5 days, then write 5 days equivalent in one go?

    yes, you can, but we invite you to think of the diary every RL day. It would help a lot with the character.


  • * Sub application in pairs - how would that work? I have to find someone else to apply with me?

    you can - or you can wait until we find you company.

  • * Do I have to be online everyday to participate?

    No. In fact this style of play is meant exactly for those people who love involved RP but who have only a limited amount of online time. But you must arrange at least a play for week - so use your time wisely.

  • Venturi Muromachi: V.Muromachi is a character-type I've used for many years in a few sorts of roleplays that always had a strong D/s aspect within them, usually private. So she's very well developed and knows what she wants. She is not typically a rapist but more of a seducer. I don't know if that would necessarily fit within your theme, since the scenes tend to be more assaults. Perhaps a strong domme flavor is not something your theme? Please let me know what you think.

    Federico Perenti: The scenes are from a previous version of the story. This time I want to have less assaults and more of a character development; assaults tend to be self-consuming scenes. I'm not saying there will be no assaults, but a character like yours fits perfectly in my opinion. Of course, OOC you should check with the sub players if they want to go in one direction or the other.

Thursday, February 12, 2009

Sandon 1.0 closing

Hello readers.

Yes, you two.

No roleplay here in a while. And all the stories we started seem to have been interrputed in the middle. So, I'm closing all the stories and invalidating all the characters. We start anew with new rules.

What went right? Well, we managed to do some awesome roleplay. Great photos. And we managed to keep the story alive for a long while.

What went wrong? my interpretation is that we're aiming very high. I mean, people that wants a complicated roleplay would go for places like the Crack Den - immersive play. People that wants to write a story go to Elliquiy. People with little time, well, they want immediate rewards. An explosive mixture.

What can we do? Change the rules of engagement. Touch up the story. And restart. Sandon 2.0 is coming.

Saturday, January 17, 2009

Cheerleader's Trouble

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